RotationThere are four simple linear transformations that can easily be described by multiplication of a 2 x 2 matrix. These types of matrices are used for many different applications, including in the computer graphics that you see in special effects at the movies. The first is rotation. Suppose that we want to find the 2 x 2 matrix that describes rotation of the diver by 90 degrees in the
counterclockwise direction. Consider first the line connecting
After rotating this line by 90 degrees in the counterclockwise direction (about the point
The 2 x 2 matrix that takes
since and See what happens when we apply this transformation to every point on the diver.
More generally rotation of the line connecting
![]() ![]() We can find the 2 x 2
Thus, the rotation by Rotations Try out various choices of q to see the rectangular diver rotate about the origin.
This window shows the side view of a diver. The diver can be rotated about the origin by entering the value of theta in the appropriate textfield and then by pressing "Transform". To return the diver to the original orientation press "Reset". The coordinates of a point on the graph can be obtained by clicking anywhere on the graph. The x and y coordinates will be displayed in the lower left hand side of the applet. To zoom in or zoom out, click the appropriate button.
|