The concept of the next major research project, in terms of mathematical efforts of calculation, is that of studying again the same sort of three-person games (of "bargaining and negotiation") but with a model of agencies in which the "agents" will be like attorneys of a robotic variety. The agents will themselves play to maximize their income from fees, but this will be as if their cost (in fees) is truly infinitesimal and paid by "the state". For this project it is very relevant that we have made the operational discovery that a model of negotiative bargaining can have "reluctant acceptance behavior" on the part of the players. (We found with the form of modelling already studied that the relevant equilibria would take the form that the players would be playing so that each would most often decline to accept another player as his/her agent but instead wait and hope to BE ACCEPTED as the empowered agent.) (And this sort of behavior appears to make more easily feasible a variety of modelling in which an attorney agent will need, at the beginning of the election of agencies, to be simultaneously elected by two separate players (of the original set) in order to become authorized/empowered to act as their agent through the remainder of the process of coalescence and the achievement of cooperation.) And another reason for this study choice is that the results from the prior study indicated very considerable divergence from the Shapley in terms of the evaluation of the effective importance of comparatively weak coalitions of two of the three players. And there were also divergences, naturally, from the nucleolus, or the modiclus, if either of those "imputation selectors" were to be taken as a basis for an "evaluation" of a game. So the thought is that a different specific form of modelling would probably offer at least something analogous to a "second opinion" for use in comparisons. And the case of games of three players is itself so much an area that is really not understood (to the extent that a good method for arbitration of game-like situations could be deduced) that it is not needed yet to study games of four or more players to get into the areas of comparative ignorance of good theory.